grabbed this scene off the unreal marketplace during their last sale ad completely re-lit it. downsized all the lightmaps to be around 8-16px/m to decrease bake times and be more in line with realistic gamedev specs for current hardware. Lighting overall costs about 2ms on average for the scene. lemme know what you think below!
This is really great lighting, Tim. You can really see how the light bounces around the scene from the origins and how the fluorescent lights are just bright enough to give focus and life to the atmosphere without stealing the focus completely. Fantastic work!
thanks guys! @Mehran Khan nah I just donwsized them all in the settings, they looked ok for the most part, it was more a matter of making everthing even and consistent, some tiny pipes were cranked to 1024 lm res for example, which kills your bake times haha.
I'm not familiar with the marketplace scene you started off with, but regardless this is fantastic! Sets a really nice mood and the alternating between orange and green down the alley does a great job pulling the eye down the hallway.
One minor critique is that you could benefit from some contact shadows for the props in the last shot. The bike and trash look a little floaty. It would make sense for game rez that you just live with that if there are no dynamic lights down that hallway for sure...but if there was a place to put a dynamic light that would be the place to do it!
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@Mehran Khan nah I just donwsized them all in the settings, they looked ok for the most part, it was more a matter of making everthing even and consistent, some tiny pipes were cranked to 1024 lm res for example, which kills your bake times haha.
One minor critique is that you could benefit from some contact shadows for the props in the last shot. The bike and trash look a little floaty. It would make sense for game rez that you just live with that if there are no dynamic lights down that hallway for sure...but if there was a place to put a dynamic light that would be the place to do it!
Excellent work