Some much needed clearing up : At this time, the provided FBX exporter is absolutely compatible with UE4/5 and Unity ; blendshapes are supported, animations are supported, and so on. Any claim of the opposite is to be taken with a huge grain of salt, and likely comes from a misunderstanding of the settings (leaf bones). I…
It looks like there might be a bug with the setKeyframe() method. When I run the following code line-by-line from the interactive console: new_grp = mset.groupObjects([mset.findObject('Main Camera')])
new_grp.setKeyframe('linear')
mset.getTimeline().setTime(2)
new_grp.position = [0,10,0]
new_grp.setKeyframe('linear') I get…
I posted this in the Freelancer sub-forum too, but I'm open to a longer term partnership with the right kind of person. I'm a solo dev working on a project I'm intending to release on PC next year. The game is an action rogue-lite, and the gameplay has been compared to Luftrausers. I can share gameplay videos with serious…
@Fabi_G Looking great! Two suggestions I'd maybe have is to extrude the roof a bit, maybe? Having the main tile surface as just a plane does stand out on the edges a fair bit. Even though the reference is fairly flat too, adding just a bit of depth would help, I think! Wouldn't add too many extra polys either, I imagine.…
Hello - I'm a modeler myself and work with many other sculptors/artist on my team. A big time sink that I have is taking model that other folks deigned and repairing them to get the high standard I need. these models are all intended/designed to be supportless, and the workflow I do looks like this: 1) look at interior…
Hello! This is my first posting in a very long time, but this year one of my goals is to document my process more often and I thought that this would be a good place to do that. I also intend to work on my hand painting which is the reason that I chose Grace Liu's concept from the ArtStation Beyond Human challenge (that…
Hello, I'm looking to commission someone with architectural/interior design experience for a project I've been iterating on for some time. As of posting, I'm in need of a specialized artist to give this game's 'vertical-slice' a more believable space. To elaborate, I need one, well-polished and visually interesting room…
Hey yall! Been coming to polycount for a while, finally have something I think is worth posting! Video https://www.youtube.com/watch?v=X9V4UaiyUwA Marketplace https://www.unrealengine.com/marketplace/en-US/slug/realistic-working-clock-pack DESCRIPTION This collection of assets contains 6 realistic clocks of 3 varying…
Hi guys, I think this may be my first post to Polycount ever. I'm trying to bridge the gap between 2D concept art into 3D so I'm struggling with the learning curve as I graduate into texturing. I have learned tons about modeling hi detail in ZBrush. I learned how to retopologize in ZBrush into lo poly models but then…
I'm very new to modelling and have started a project to build some assets for a game. My first set are some gravestones for a cemetery. I'm aiming to keep the models pretty low poly as they are not main components and will not be visited up close. I've created a low poly cross model and a high poly one with chamfered and…