mmm, well I've had lights breaking when trying to use the mats customize utility to setup a scene once or twice, if that could never happen that would be great, it used to also get "lost" behind that preview sphere (you could click) to put the light behind the object, which kind sucked the 1st few times. Forget why i had…
Hey all, I've created a hologram style material that flashes and does a few bits and pieces. It's fine in the material editor and the material itself when in the scene before lighting is built is fine. (see below) When the lighting is built the surrounding bsp's and meshes have crazy lighting. I'm not really sure whats…
Hello everyone I have a small problem with my project and I need help. For some reason I can't render my model as a wireframe, I don't know why but it's just not working for me, I've tried to do it on maya 2013 and 2014 and no results. Also I want to know how to fix a small light problem. I have a small dome shape around…
Hey hey! I need to light out my Cockpit. For now, I only got a Skylight with HDRI and an Directional Light all on Stationary. Also I put in one RefelectionsSphere and PostProcessVolume (there I only put Autoexpose to 0,5). I thought for an natural lighting that could be it. But it turns out too dark, like you see on the…
Good lighting is good lighting, no matter how you get it. If you can't light without restrictoins you certainly won't be able to light when game restrictions are applied. Also for any game using a baked lightmap solution final gather and global illumination is just fine, as is caustics and anything else, it is all baked so…
Hey Champions, I am currently lighting a scene in Maya, and I'm having trouble finding a fix for this problem. The light selected is an area light, and it is spilling through the walls of the cell onto the stairwell. This is happening for multiple lights within the scene. Has anyone ran into this before? If so, I'd be very…
http://www.thegnomonworkshop.com/store/product/770/Outdoor-Lighting this is an excellent dvd to invest in. I disagree that GI and FG are the best way to go. They are far too render expsensive and rarely used in production for exterior scenes. They are mostly used for interiors. Knowing how to light properly by placing…
Hello! Hopefully someone here can help me out with this lighting issue I'm having, I've tried everything I can think of to fix this to no avail. Everything in the scene is baked lighting, I'm running 4.18, the problem i'm having is a bright spot that appears on a shadowed part of the mesh, but the spot only appears when…
I don't think its the lighting that's letting the scene down, right now. I think you need to work on your modeling and materials. I've never seen square molding and you have a lot of it. Molding is pretty easy to make. Even if you're making a low poly scene, you can make high poly molding and bake it down. It all looks…
https://www.artstation.com/artwork/LVlg0 As much as I like the original environment, since it's available for free, I thought I'd give re-lighting this corridor a shot with 4.16 - drawing inspiration from DOOM, Blade Runner, and the Palisade levels in Mankind Divided. The sci-fi theme was an interesting excuse to…