Hello! Hopefully someone here can help me out with this lighting issue I'm having, I've tried everything I can think of to fix this to no avail.
Everything in the scene is baked lighting, I'm running 4.18, the problem i'm having is a bright spot that appears on a shadowed part of the mesh, but the spot only appears when viewed from a distance.
When I move a bit closer to the object:
Lighting Only view mode:
The only thing I can find when trying to search for this is people having issues with light bleeding but I don't think that's the issue here. The bright spot isn't on a UV seam and I've tried baking this with my own lightmap UVs and Unreal's auto generated UVs:
I've tried baking with lightmap res from 32 to 1024, doesn't seem to make any difference.
I thought it might be a smoothing issue with the mesh so just for fun I turbosmoothed it a couple times and re-baked, no dice.
I've also tried various Lightmass adjustments but tbh I haven't done any lighting in Unreal for a long time and I'm not super familiar with it, so if anyone has any ideas please let me know! Thanks.
Edit: Lightmass settings:
I tried making adjustments to Indirect Lighting Quality and Indirect Lighting Smoothness but there was no effect on the spot.
Replies
I'll keep poking around with it and see if I can figure it out.
If you also haven't done so already, you can edit the base .ini files and crank up the internal lightmass settings. Renders will take longer, but it will get you closer to Vray/Archviz like results.
I managed to get rid of the spot by slightly adjusting the angle of my main directional light. Still not sure what was causing the issue but at least it's gone for now.
If I figure out anything else as I'm working on this I'll be sure to post an update.
Happy to have been able to learn something, thanks a lot for helping me out with this I was pulling my hair out.