Hey all,
I've created a hologram style material that flashes and does a few bits and pieces. It's fine in the material editor and the material itself when in the scene before lighting is built is fine. (see below)
When the lighting is built the surrounding bsp's and meshes have crazy lighting.
I'm not really sure whats going on, when i set the material to just a regular diffuse material it also affects the lighting in the same way, have i missed something? I will add some more closer photos of the material if required.
EDIT: Here's the close ups of material. I'm not experienced in using the material editor so probably something within here that i've done.
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