I tried changing the albedo pixel format to linear but that didn't help. I tried rolling the version back via a download from the history section of the Toolbag website. Gives me the same version number (4064) and the same errors. The site keeps directing me to 4.06. You can find a toolbag 4.05 download link but it just…
I started doing 3D back in 2013 but only got serious with it in 2014. My biggest challenges are quite odd.I've already done five art tests and 4 of them turned successful,but companies always rejected my applications because i have no diploma and live far away in Africa. When i started doing 3d modeling i had the crappiest…
UPDATE [28/04/2014]: I've been reworking on the general aspect of the project. I also modified a lot of old textures/assets to apply new theories I learned. I'm also satisfied with how the project looks like. The next step would be to finish the tower, which I've postponed for way too long, and also add a few props on the…
tatertots I was planning on going through the weekly hard surface modeling challenge from 2014 (though I'm no where near prepared and instead decided to first go through all of Frank's detailed posts here). What you talk about with N-Gons and bevels to create the topology and join them up, I'm getting a good understand of…
The hard edges are an illusion. The point is that after you're done modeling, you convert the instance to a regular mesh and merge the verts. Yes, this was done in 401 but 302 can do it too. Maybe I'm the only one who's never had a consistently solid experience with the symmetry tools. I'll symmetrize my model, go to work,…
Hello everyone! I made sometime ago a post here about a 3D dragon model. I was a little overwhelmed by the messages as, I did not knew this website was this active, really great to see though! So I'm gonna try it again, now I know how the site and such work. I also can explain it a little bit better, so here we go! Hello…
Hi there, I'm struggling to understand how calibrated albedo maps are actually made. There is so much talk about PBR, how it's wonderful, physically correct awesomeness. But not even Allegorithmic has any information on how to make a calibrated texture. Let's look at an example. Pretend that I want to know what is the…
I never said you need a expensive i7 - if you upgrade your PC right now, first third of 2014 then you want it to last I suppose, and getting a 4 threaded system when you can have a 8 threaded one from AMD for about 180 is something you very likely will regret. I guess my view is biased since I do offline rendering aswell,…
it is funny that you posted that image. it was created with 4 different tools combined: "Modeling in Silo and Maya. Sculpting and textures done in Mudbox and rendered in Octane Render." http://www.cgfeedback.com/cgfeedback/showthread.php?t=5279 however, if i wanted to do the exact same thing in zbrush, i could do 100% of…
Time for a recap: My portfolio thread Febuary 2014 My portfolio thread March, 2014 Now it's 5 months later: http://jordannelson2.weebly.com/ Some notes: -This is the portfolio I sent for college admission. I'm aware pieces like the Cabinet or Chair come off as generic but I needed something that was a huge step up from…