Los Angeles, CA Codename is an independent game label. As such, Codename supports and nurtures independent game designers and provides a development environment that excels at delivering interesting, unique games. Codename provides a space for experimentation, where the labels small-teams and individuals explore their…
I know that the only deformers that Maya can seamlessly export to FBX are skinclusters (from traditional joint binding) and blendshapes. Apparently, there is a way to export other deformations by including the geometry cache in the export but I can't get it to work. I always get this error: "The FBX plug-in cannot export…
Hi Star Guardian lux is the champion i will submit for the Riot creative Contest . Ever since the skin caught my attention when it released from the league of legends platform . During the contest I saw most of the posts in which using lux as their submission so I attempt to create lux combine with Disney style and add a…
I got inspired by alien research in a few series and my thoughts about the power consumption. I reduced the light intensity in these pics. It won´t change the actual skin. Here is the link for Workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=690902746
yay, got through to second round of big cool companys interviews (task time), plus 3 interview invites in me inbox this morning all from good companies. im stocked
Hello, Axis Revenge is going to be a class based tactical World War II first person team shooter. The key concept is based upon the famous Enemy Territory / Return to Castle Wolfenstein series and this projects special is the continued background story which gives us alot playground to develop new ideas / features upon. A…