I have been working on a low poly model of a character from an old PC engine game called Wings of Thunder and I was wondering if I might be able to get some good crits on what I've got so far. Here is the model: here is my reference: And my texture so far: I'm kind of having trouble getting the shininess to look proper. He…
Hello Polycount! This is something I made for fun at school, a E Wing from Star Wars: My model is based of this image: My Result is this: Right now, I'm setting up the uv warp for it. I plan on at least getting that done before my break is over. What do you guys think of the model? by the way, does this forum support hide…
Hi Guys, I've been working on this A-wing as a bit of a portfolio piece/texturing exercise, I'd love any feedback if anyone out there would care to comment. I know it's not a very complex model compared to a lot of the other stuff I see on this forum, but i'd really appreciate any feedback about both the model and the…
Hi, I'm working on a model (within maya/3d-coat) for college, from the following concept: The concept was found elsewhere, and is not of my own. Here's the current WIP maya screenshot - trying to get the chest/stomach and such aligned, then I'll start a blocky face and get it into 3dcoat. It's a little different from the…
Anyone know any good resources for making deformable bird wings (with feathers). I'm particularly interested on how the rig is setup, and leaning more towards making this for a real-time environment (no Harry Potter hyppogryphs with procedural feather generators). Also, does anyone know any good games that have good birds…
Started working on a side project and decided to make an X-Wing. I'm modeling in Maya and plan on using Substance Designer and Painter to texture it when done. I would love feedback and critiques as I work on it, so I can make improvements as needed. Thanks in advance!
First time at the forum and first contest I've entered. Excited by the challenge. My room is built for a winged race of people. A meeting space to ask for judgement on those who have potentially broken the rules. It's an idea I've sketched out in various forms and thought this might be fun way to try building it in 3D.…
So I want to try to make a really low-poly spaceship in the style of the old x-wing/TIE-fighter games. Got any tips? I've never really made a texture like that before, so I have no clue what I'm doing. Here's an example of what I'd like to achieve (the top one):
I am going to start a new project for over the winter break(even though I should be doing homework...) My fantastic girlfriend just got me an early present with my family, Marvelous Designer 7! Soooo I'm going to work on a high and low poly X-Wing pilot character that I think I will end up having rigged and put into VR…