The red plastic is supposed to fit inside the brass shell base, not the way you've modeled it where it sits on top of it. If you can, color your spec. The white spec is making the brass read as something other than brass. It's also a bit too cloudy and its making it seem like the brass is dented. A 512x512 map for a…
Hey guys, I'm in the unwrapping phase of a weapon, and I have been unable to find any information about whether or not inverted UV shells are okay, or something you should avoid at all costs. Sometimes when you mirror/flip a UV island, you can get stuff to fit a lot tighter/more efficiently. Obviously whatever texture…
I remember having asked this before and someone promised a script for this, but here is the problem again: I need something like what TexTools does, namely a plugin for MAYA that makes Smoothing Groups from my UV shells with the click of a button. It would be awesome if another or the same plugin would also spit them out…
Hey guys. When I was modelling a shotgun I noticed that because it had such a long continuous barrel, the amount I could scale the UV shells up by was severely limited because they had to be around the same texel density of the barrel which was already maxed out in the 0-1 space. Someone mentioned cutting the barrel in…
Been using 2016 for a while now and it feels like I got some nice things and Ive think Ive finally changed and tweaked everything to how I like it except two things I cant solve. Please fellow polypusher help me :) 1.Created objects are locked in X-axis for transformation When I create a object such as a box I hold down…
Hi, i couldn't found out how i can just move the selected UV faces to an absolute position (means, the center of the selected shell would be on the new position after moving). I want to move every shell to the same position so they overlap each other. In my case every face is one single shell and i want to have them at the…
Hello everybody. If in 3D max forget to move the overlapped shells to UV and save the model(Photo 1), then when you reopen, the overlapped shells in UV will "merged" together and they cannot be selected separately + the cut lines on the model in the viewport will disappear or partially disappear (Photo 2). I didn’t work at…
I got a bit of an issue with normal baking I figured maybe someone could enlighten me on... I've read through the stickied/wiki posts around here on the topic to see if I'm missing something obvious, but so far I haven't figured it out. Basically I'm getting seams/odd edges where I got hard edges in my lowpoly mesh - all…
Hi, I don't know where to post this so I'll just post this here. I'm just a regular user of the student version of 3DS Max, learned through the internet and I want to sell my models on Turbosquid and other websites. However I'm only using a student version and I've heard that I can only "share" them for free and cannot…