Hi, I don't know where to post this so I'll just post this here.
I'm just a regular user of the student version of 3DS Max, learned through the internet and I want to sell my models on Turbosquid and other websites. However I'm only using a student version and I've heard that I can only "share" them for free and cannot make money off of it. If I want to sell these, do I really have to rent a commercial license that is really expensive? I just want to sell a couple of models, I'm just one single man.
I've also heard that with Blender, the free version, you can sell your models. Can I import models to blender, then reformat and export in blender, will I be able to sell my models then? Or what should I do to sell my models? I'm fine with spending a small amount of cash, but not like 180$ a month for a commercial license.
Replies
Importing your models into blender and out again to void the student water mark is a big no as well.
You can look into Maya LT its like $30 a month, no lock in contract( need citation here?)
Or use good ol blender.
Even subscribe to Max, its a bit steep at $300 ish a month.
Blender seems pretty easy too, can I make the transition from 3DS max to Blender easily?
To be honest i will always prefer Max, but when i have to use Maya i know i can.
Here's a cool tutorial you mind find helpful.
https://www.udemy.com/3dsmax-to-maya/
Anyway it's always a good thing to be proficient in many different 3D softwares so I'd recommend learning 3dsmax too. But if you just want to sell models, start with Blender right away.
Is there any specific documentation about this? I understand the Max to Blender thing, but I feel like if I purchased a license I should have the freedom to publish content from older versions of the same software package. For example, say I was using Maya 2013 educational, then I bought a 2015 license. Why wouldn't I be able to port everything to 2015 so I can legitimately export models unless it's specifically outlined in the EULA?
And making work in a student licence then buying a licence still involves using student software.
nvm found the thread i was echoing, the OPs post in this thread.
https://forums.epicgames.com/threads/933856-(Answered)-Questions-Are-there-legal-problems-with-licensing-just-before-selling
Pretty stiff if you ask me.
Maya's modeling tools are definitely not its strong point. Out of all the major 3D programs (Max, Maya, Modo, Blender, etc), Maya is generally considered to have the weakest modeling tools.
If you can't afford Max, Modo is a very good alternative. It should be going on sale some time around November/December for $900.
If that's still too much, just go with Blender.
Max has far better third party support, but many consider Modo to actually have the best modeling tools. Some would argue Max is better, but at the very least they rival each other in that regard. If you plan to use Blender, just start with it and keep it.
I use Blender now after spending months jumping between all the different software, trying them out, and even blowing a few hundred dollars on limited Steam versions I no longer even use.
Looking back with the experience I have now, I really wish I just stuck with Blender from the very beginning.
Way to go, Autodesk.
If your question is if you will get found out or not, then I think this is not the right place to ask that question.
Im interested in hearing more on this. I use Max at work, but bought MODO for personal use, and even though I have several years of exp in Max and just a few months with MODO, MODO is just so much faster for modelling and UVing for me. And retopoing.
What do some people think is better with max in this regard? Only thing I can think of is the stack