Hi everyone! My name is Hanway and I am new to both polycount forum and making 3d art for video games. This is a gun I modeled from my own concepts, using Maya and zBrush. I will eat up any feedbacks you throw at me! Om nom nom nom...
I'm making a Polish TKS/TK-3 Tankette and texturing it in Substance Painter. I'm almost done with it and would like some feedback on what I have so far before I post it to my Artstation. What could I improve on or add to it? Edit: I'm looking for feedback on the textures. Here are some of the reference images I have…
Good day all. Need your feedback and critique of model what i've WIP on then. Thats a OF-93 Tulyak 12mm single-shot pistol. and this is a currect highpoly more views you can see there https://imageshack.com/a/Q8r4/1
Yes that may be possible at some point in the future. We've had some user requests for saving/loading the images, so if we add that we'll likely add Python hooks for it too. Thanks for the feedback.
Thank you very much! Greatly appreicated! I had some feedback a few weeks back on Valeera requesting to see the animations working in-game along with the render. Glad it's being recieved well :)
i stopped giving general feedback for a while now because in 99% of the cases it falls on deaf ears. i only give feedback if the artist personally requests it. other wise if i see good art i will just post "that's awesome" because that helps too to complement someone for hard work.
Hi everyone! I decided to give the Dota 2 workshop a try and I started with some weapons. I'm moving now into more elaborate items and I would love some constructive feedback that will guide me towards the right direction (about art style and presentation is preferred). Antharias Workshop Thank you for your time. -…
Same with Allegorithmic. It's such a pleasure to work with them, they've already implemented things I personally requested. What a stark contrast with Adobe, who would come by every year, take lots of feedback, and then do nothing.