Hello everyone!
I consider myself a beginner in 3d modeling in general, I was following some tutorials online, I tried to model some small things by myself and this sword was my first bigger project done all by myself.
I started with creating a reference - I wanted my sword to look at least a bit cool, I didn't aim for realism. It turned out like this:
![](https://us.v-cdn.net/5021068/uploads/editor/w9/5psbxjx3noyj.png)
I changed the design quite a few times and this looked the best. Right now I use only Blender and Substance Painter.
My goal is to make game assets and I tried to make this optimized, the whole sword has: 1,685 faces and 3,044 tris.
This is how the low-poly wireframe looks like:
![](https://us.v-cdn.net/5021068/uploads/editor/rb/19mqq1q4xxeh.png)
After the modeling, I textured my sword in the Substance Painter. This is how it turned out:
![](https://us.v-cdn.net/5021068/uploads/editor/fv/b2escbxppq4h.jpg)
![](https://us.v-cdn.net/5021068/uploads/editor/66/912qjv08x3s7.jpg)
I'm still not sure if I'm doing things the right way, so I really need some feedback!
Thank you
![:heart: :heart:](https://polycount.com/plugins/emojiextender/emoji/twitter/heart.png)
Replies
Hilt is a little bit too thin and guard is large from my view.
Also i would advise changing material or color on central winged shape so it would stand out more.