EDIT: Help us get funded at Kickstarter! https://www.kickstarter.com/projects/gomapro/pendulum-a-vr-experience --- Hey guys, I work at GOMA Productions and we usually do VFX work but a bunch of us here are working on a project called Pendulum. I've always been a fan of this site and wanted to post some of the progress of…
I'm finishing my set for Unreal Marketplace which has a lot of cylindrical shapes in it and I've spent a lot of times trying to make 12 sided cylindes look good. In the end I just ditched them and opted out for 24 sided cylinders. Then I tried to add some minor props to the set without normal maps and again only 12 sides…
Hi Polycount, Going to GDC at last minute. Looking for artists while there but they can remote from anywhere. I am an ex feature film and AAA person who now runs a small studio doing mostly VR. 1. Character modeler/sculptor. Zbrush required. High degree of realistic anatomy knowledge needed. Work with another char artist…
I googled a bit and quickly searched through the polycount but couldn't find a wide answer. How actually the masked opacity is cheap or expensive for performance in UE4. The shader complexity in UE4 viewport shows the invisible pixels as red, from what I found this happens due to overdraw and the more overdraw occurs the…
EDIT : this is an old thread started before Polycount forums redesign. See current one at : http://polycount.com/discussion/166694/3d-environment-artist-available#latest This thread will no longer be updated. Hello, My name is Nicoló Zubbini, environment artist, available for freelance work. My focus is asset modelling and…
Hello, Polycount! I'm Camille, the Art Director on ElemenTerra VR. You can reach me at camille@ElemenTerraVR.com for general inquiries (or just to say hi), and at Art@ElemenTerraVR.com to apply for the art team. ElemenTerra is a fully-immersive, virtual reality world-building sandbox game in production at USC. We're…
Hi Polycount, I recently started as the Director of Experience at a startup in Palo Alto, California called Jaunt VR. We're mostly known for pioneering 360 stitched camera based experiences. I'm currently building out our internal and external resources, and looking for a senior level environment artist that knows the…
Hey polycount! I haven't posted in a long time. Im updating my portfolio on Artstation because I'm starting to look for work, and wanted to share a little bit from my recent projects. Here's a selection of work I did for Escape the Shattered Plains, a desktop VR game that came out about a year ago. Was part of a really…
We’re looking for a remote Environment and Props Artist to create realistic-looking, environments for an application developed with Unreal Engine for the Oculus Quest. Responsibilities, Qualifications, Requirements* Deliver high-quality environment layouts and build props & other 3D assets meeting set deadlines *…
Please forgive my ignorance in this matter. I'm a visual/interaction designer by day who is seriously pursuing VR apps as a side gig and I'm coming into this stuff all very new though willing to learn. I took a Udemy course on low poly Blender modeling a learned a lot. I wanted to do more organic stuff so a professional…