Hi guys I am currently studying an MA in Games Art and am looking to recreate this room from Ex Machina in a mobile games project. The view point will be from the protagonists point of view looking at Ava. My tutor is concerned that the quality of the end result will be lowered because glass in Unity on mobile doesnt…
Hi Polycounters, ProjectM Studio, is looking for great SoundFx designer for our mobile game "Dig that Gold". (Facebook Page Here) This is a paid freelance contract job, preferably in London, UK. We are a start-up company developing mobile games and we're looking for a talented SoundFx designer to join our team and create…
I helped out Epic Games Korea with working on a mobile tech demo to show off UE4 running on high end mobile phones for GDC. I was responsible for the first section of the demo which was a cave. Meshing and lighting/post was done by myself and Rick Kohler. The FX were done by Tim Elek. The blocks,chains, and grass were done…
Hey guys, Is there a way to create a skybox friendly for mobile? I have a space game and I need to create a good and appealing spacescape as background, and honestly I have no idea how to do it on mobile or what is the best way. Any help would be much appreciated :) )
Hey guys, Any idea how to use an emissive shader for mobile? I'm using the standard shader, but I dont really know if its okey to use it for mobile? thanks
I've been searching around for a bit today, but can someone help me figure out the best way to make grass for mobile? I know overdraw is an issue, but so is polycount. So what is my best option here? Grass on planes thats cut as close to the alpha as possible to cut down on overdraw? Or individual grass meshes for each…
Hello, I was really happy recently when I got dynamic shadow mapping working in my mobile engine. It works perfectly for my 2.5d horror game as the viewable area is smallish, so the resolution of the shadow map is acceptable. However - I'm also prototyping a mobile racer, and unfortunately my hopes for fully dynamic…
Hi guys! This is a Predator-V I made for a mobile game =) .:: Fully Optimized for Mobile::. .:: Full Customizable::. .:: Material Customizable::. /// RealTime Render In Unity \\\ I hope you like it!
Hey Guys, It's been a while since I've gotten the chance to post anything. This is a mobile scene that I was contracted to create for an Indie Studio (BadBot Games) This is one of the fighting levels that will be featured in their upcoming Mobile fighting game. The scene sits at a little over 1400 polys. Assembled in UDK.
Hi guys! This is an AK-47 rifle I made for a mobile game =) .:: Fully Optimized for Mobile::. .:: Full Customizable::. .:: Material Customizable::. /// RealTime Render In Marmoset Toolbag\\\ I hope you like it! model