Hey Guys,
It's been a while since I've gotten the chance to post anything.
This is a mobile scene that I was contracted to create for an Indie Studio (BadBot Games)
This is one of the fighting levels that will be featured in their upcoming Mobile fighting game.
The scene sits at a little over 1400 polys.
Assembled in UDK.
Replies
@Ged Thanks dude. Yep everything in there works. The bloom isn't really bloom, but more of a mix between the texture and an emmisive. Mostly just faked in to get the effect. I made the reflections to be real time the they tweaked to make work. They are releasing this on iPad so there is a little bit more resolution to work with in terms of screen size