Hey everyone, Working on a space marine helmet with some missing panels and exposed frame/internals. I want to make a helmet that looks much more high fidelity while maintaining the iconic shape/first read. Here's my concept/orthos, I referenced the original models, along with Ted Beargeon's and Mike Hill's work when…
model Hey everyone, sharing my latest project here. Comments and criticism welcome: European State Marine Corp Sniper Helmet and Charging Station with Sureshot Industries range-selection focusing. (Modified by Sgt. Tom Bailey, 42 confirmed kills.) * High poly sculpting and hard-surface modeling in Blender. * Low poly…
Hey guys, I’m looking for any kind of feedback at this
point, but mainly on design at this stage. This is a lunch break project, so I get about an hour in
each weekday, I’m one week in and have the initial blockout in, but I’m still
iterating on design with paintovers and stuff. I made the concept from photobashing…
Hello! I recently started this project.Haven't done much yet. Now I'm not quite making copy of this helmet.Kind of trying to implement some of my thoughts aswell in making of this helmet.
may seem a silly question but if you were building a crash helmet , would you have the poles of the sphere at the ears or on the top. trying to zbrush it so want minimal artefacts
NASA helmet for the Northrop T-38 Talon aircraft Im going for full pilot costume and this is first part for now. (I changes NASA logo to US. AIR FORCES one for no apparent reason )
Hi Polycount! I'm making the middle helmet from this excellent piece of concept art by Adrian Wilkins https://www.artstation.com/artwork/vEY6x Here's my progress so far. Making the low poly soon.
Samurai helmet, WIP, Please crit it. My own thoughts so far are, the cross shaped stitches are not believable enough. Fiber mesh is place holder. Underside missing harnesses/brackets. Needs more interesting shapes that break repetition.