Yep the hands are oversized. The great hands in the concept are more artistic for picture deepness. The hands are from the camera position to the nearest bodypart.
Erm... the reason you know less left handed artists... because there's less left handed people! (gasp!) This is just silly. If your kid is left handed he'll draw left handed, if he's right handed he'll draw right handed. The only way his creativity will be hindered is if you force him to use the opposite hand that is…
Do any of the hand or arm bones have non 100% scale on them? Looks to me like the hand bones are inheriting scale from a parent somewhere in the hierarchy above them. Also, which version of 3ds Max is this?
We all know Midna in Twilight Princess, if not it's not a problem. But remember the hand? Yes that one. We're working on a game called "Jelly Kid" which will shape hands like that. The hands will pop out of the key-character's hair to be able to do a lot of cool stuff with it - meaning it will stretch a lot. How would you…
Hi, I am eagerly in need of help with my hand topology. I've been redoing these hands for the past 2 months because of bad support for deformations, especially the thumb. This problem is persistent among my rigs, I've been trying to focus on anatomy, but I can't sufficiently blend the thumb with the bottom base of the…