after you Bevel, in the channels box there is a "Smoothing Angle", default is 30 degrees, you can turn this up to smooth the normals of the bevel if you have only a couple bevel segments.
Hey guys, I was just wondering if there was a way to get even edge rings when beveling in maya. To clarify, is it possibly to bevel edges to re-enforce them for smoothing and have the edges parallel to the corresponding main edge? Here is a screenshot of the issue.
would it really be neccessary to do a high res version of this, maybe just a bevel modifier? I mean the the big curve shapes have already been modelled and small bevels could be done with the modifier
Since we're talking about the bevel tool, is there a a script/tool to create square bevels like max where you want to make edges loops for a smooth model. Maya always curves their bevel, I believe in max you can bevel a corner of a cube and keep it square.
Hey Fansub, I'm having an issue with your AMTools 0.5. When I apply shapeshifter to my mesh, it gives the bevels, however increasing 'Bevel offset' and 'Bevel divisions' doesn't do anything to my bevels. Unsure of what the issue is as there is nothing in my output log? Thanks!
This is in Blender: for AW and upper first P just the outline with a solidify bevel and subdivide modifier and a copy without solidify and using inset to get the beveled edge and then moved upwards.. the bevel don't play nice with the P so on the left a Bezierobject with Beziersplines (inner and outer outline) with…
Hey there! I'm new to maya, i have been trying to bevel edges but it always makes the bevel uniform inside out on a strip, is there a setting to help me getting a better flow like i showed in the photo attached, i have used max a little and it does that. thank you! (1) is what maya gives me with bevel. (2) is what i want…