Hi! I'm creating a face rig in Maya for my showreel using a mixture of ARKit's blendshapes and joint based systems! Here's what I have so far. Demo Video: https://youtu.be/A1MzcbM9J4k I am using an asset from Blender's public domain Human Base Meshes v1.4.0 pack as the mesh for my rig. The head model was created by Dan…
I mean theoretically, if the vertex order stays the same. You could move bones based on closest point location and update the rig this way? It would probably break eventually if the changes are too big But if you can morph/blend from one sculpted state to another, you can automatically move the bones relative to that blend…
So I'm having a problem lately rigging a bird model. The issue I'm having is the wing needs to fold up as well as extend for flight. I've searched around and haven't been able to find any examples that don't use a rather high poly model for the wings. And most low poly models or examples I've found don't allow for the…
Greetings! Here is the beginning stage of a personal project I am working on. I would love to share my progress and hopefully get some feedback from this awesome community. Going for a dark fantasy tone with strong focal lighting and readable shapes. My goal here is to take this scene I have built and take it into Unreal…
alrighty. i changed my mind. i was working on the skirt and i was dragging the skirt down for more area to work with, and then i realized; oh damn. it looks pretty sick if i'd do a full body (so yeah you planted a seed when you suggested extending past the bust @Fabi_G !) or at least the illusion of a full body, since most…
Heyo Polycount, long time no see ! This winter I rediscovered Trench Crusade after seeing that they did a kickstarter campaign not so long ago. To be super honest I loved all the stuff that Mike Franchina has been doing within this theme, but just recently I got really sucked into the world with all the new lore that's…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…
Ok so for my next project I wanted to do an organic model an decided upon a pig. here is the lowPoly mesh I have right now. It subdivides good so it should be fine for sculpting, but it will need to be rigged so that it can be posed. I think my poly count is ok too. First question is, I have never rigged anything so if…