Unreal Level Designer 9 Month Contract Guildford, Surrey £110pd - 130pd On-site / Full-time Our client, a producer of AAA-title games are currently looking for an expert in Unreal to join our level design/scripting team. This role will involve designing and creating levels in Unreal along with working with other team…
Hey guys, I'm trying to set up my latest model in Unreal3 via the Gears1 editor. Problem is I never touched lighting in Unreal, being a modeler. At first i was having the problem that the fake subsurface effect i gave the shader was not remaining after building lights. Using a spot light seems to have fixed that for now...…
We’re looking for a Technical Artist with Unreal Engine experience—someone who can bridge the gap between art and engineering to bring stylized, expressive characters to life in a new, highly creative game and cinematic format. If you’ve worked with MetaHuman, love stylization over photorealism, and know what makes a…
2016/8/10 Further processing of the details... My artstation:https://www.artstation.com/artwork/de541 Unreal forum:https://forums.unrealengine.com/showthread.php?119682-WIP-Resident-evil-mansion-Unreal4-project&p=578298#post578298
Hi everyone! I'm aiming to become an environment artist, mainly in the film industry, but I'm also open to working in gaming as well. So far my experience has been primarily with Maya and my portfolio reflects that. Recently, I started exploring Unreal Engine and of course noticed the vast library of 3D assets and textures…
Wondering if there's any unreal enjoyers in the chat? Apparently high heels in a game engine is a whole thing :skull: I'm using the gameplay animation sample stuff in unreal which is pretty cool, and it's even cooler that I'm able to intervene by making some edits to the CR_Biped_Footplacement rig within the animation…
https://www.artstation.com/artwork/4N51K1 This Playable level is running at 1440p - 40 Frames per second on a RTX 2080 on Epic Scalability Setting. (Unreal Engine 5.3) Over the last 3 months I have been working on this playable level as both an optimization and environment design exercice, learning all the intricacies of…
Henlo Polycount, I had done this asset for an art test a long time ago and now wanted to further flesh it out. Plan to render it in Marmoset, UE5 (HDRI), UE5 (MedievalEnv-Quxiel) with some back story clips. I have some plans for a back story - Something around wishing well of death. That appears in a village affected by a…
I have started with blocking out my scene in Unreal Engine. I want to focus on setting up a strong composition from the begining so I set up a camera in Unreal and locked its position so I will have a nice progression shot at the end. I am not working directly from the concept art as I need to adjust shape language and art…