Hi I have created a model + textures in marmoset. When I open my file with cinema 4D, the textures are not attached to my model anymore. Do you know how to export my file from Marmoset to keep the textures linked to my 3D model in Cinema4D? Thanks for your help
Hi. I got an easy one. Textures made in marmoset 4, rendered in Blender 3.6 shows seams. Ive hunted down all the settings I could find in the overlays and texture nodes but no luck yet. Quick render. Seams. UV shells in marmoset (above). Marmoset shell padding seems fine. This is something recent as the character doesn't…
Started baking textures in marmoset whitch i created in blender. Have some problem witch seams in UV cuts. I think its trouble with normals. Some faces dont have normals in marmoset but have it in blender. Reset them in blender dont help.
Hey guys, I am fiddling arround with Marmoset but whenever I load a HP mesh it turns up flat blue. Can Marmoset render plain HP models without uvs ? if so, how would you do it :P
https://www.artstation.com/marioec93 Wrapping up this project of Cate Blanchett as Galadriel. Wanted to do another likeness this time in marmoset for realtime.
Im looking into exporting the base colours and doing light baking in marmoset if possible, would love advice on that if its possible, I havent used marmoset much.
Hi everyone, I'm doing a high to low poly bake in Marmoset Toolbag 3 as part of a practice project. I mirrored a mesh and set half of the UVs one tile over for baking in Marmoset. For some reason, Marmoset displays mirrored bakes incorrectly, shifting one side up. When I imported the maps into Substance Painter everything…
Sup guys :) Have a problems with normal maps in Unity. Pipeline are: Blender -> Marmoset, where i bake normals with flipped Y -> SP where project are set to OpenGL. Model to marmoset and SP exported normally with blender default export. For Unity i use addon: https://github.com/EdyJ/blender-to-unity-fbx-exporter whis is…