I am not 100 precent sure on what I should be doing, Should I build the entire level in maya and then .fbx export the entire thing? or should I build it in unreal engine? Thanks for your time.
We've been hired by Rasterwerks to create the artwork for their upcoming web-based multiplayer first person shooter game; Phosphor. Website coming soon.... http://www.rasterwerks.com I'll post the artwork here as it progresses. MALE - A TYPE MODEL
Hy people. It's my first publication ever and contact with comunity/foruns. I studied C.G. for about 2 years, and discover in my passion. I know that's not an Archviz forum, but that's not my target too, any way thats my first's works.I know that is far from a very nice job, but I'm in wonderland and can't see my issues.…
Hello polycounters.I'm working on my first character and corrently modeling it on zbrush since it is my first time doing a full character I know it will have anatomy wrong so I need suggestions and critiques! The model will be hand painted style based of of real life clothes
On a more serious note, it has been ages since I've animated something and it feels great to have actually finished something. Just for practice. Didn't aim for super-realism, tried to find a balance between realism and action-type-ish-thingy. Arm rig is my own and is seriously horrible. Could probably speed it up to 35…
Hello people of the day. This is my first character made specifically for games. I would love to get some CC's and tighten the project up. Its a concept by Darren Bartley aka fightPUNCH. Posted a WIP a bit ago and here is the finished version. you can check out the turtable HERE.
Hey guys! Dont forget! today is Self Portrait day! Paint/photograph/sculpt/macaroni+glue your ugly mugs and post them here: http://www.conceptart.org/forums/showthread.php?t=108950
I decided to try to make a very low poly model. This is my first post on this forum, it is already rigged, but I didn't make any animations yet. I used blender for the modeling and uvs and photoshop for the texture (only diffuse). Hope you all enjoy. Viewport Screenshot: