Hello polycounters.I'm working on my first character and corrently modeling it on zbrush
since it is my first time doing a full character I know it will have anatomy wrong so I need suggestions and critiques!
The model will be hand painted style based of of real life clothes
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Take your hand and try and flatten it out like that. You can't do it because your hands have volume. You need to take a look at your own hands. The palm of your hands, where your thumb meets the palm, the angle the hand comes off the wrist, etc. You should spend more time observing before sculpting.
Second, she's bowlegged. Her shins go down straight even though they thighs are coming out at a slight angle. When you bring her thighs together there will be an awkward gap between her knees.
Those are the first two that jump to mind when I look at it. There are still many more problems in the face but I'm on limited time at the moment.
I'd be interested in seeing other angles of the character, especially a side view.
My suggestion to you is to take some time and sculpt various parts of the body before jumping into a full character.
The anatomical base mesh is really important to have down before you start putting clothes on top of it.
https://www.anatomy4sculptors.com/anatomy.php
face planes
Iforgot to say that the hands are not made sculpted yet :c but thanks a lot for the info, I will try to change the fix the legs and I know the face needs a lot of work as well
I actually used diferent references when I was modeling it but could never find an exact reference for the size that I wanted