I decided to try to make a very low poly model. This is my first post on this forum, it is already rigged, but I didn't make any animations yet. I used blender for the modeling and uvs and photoshop for the texture (only diffuse). Hope you all enjoy.
Viewport Screenshot:
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Well, I see what u r talking about on the shoulders, it is rigged so I made this 2nd screen shot with a bone ajustment.. And here I have also the wire and texture.. The real size of the texture is 1024.
Thanks 4 the tips.
However, i suggest tweaking the shapes of these to fit the UV space better (squarer)
For the kind of detail your using i'd say you could get almost the same results from a 256x256, 1024 is definately way to much.
also you have ALOT of sides on the legs and feet which arnt doing much to the shape of the character. I'd say you could have 5 sided legs and still keep the silhouette the same.
As they say, make it bold- or people will assume it is an error.
Take this for instance: