I'm new to the polycount forum... I used to be a VFX Artist working in television and now I'm trying to break into the videogame industry. This is my first attempt at creating models for gaming. Any comments, advice, or critiques are appreciated Thanks!
Came up with those while trying to make a new website layout sorry for the bigass render but i like hi-res shit :P (its a render this time, not realtime)
I think it could use a little more wear, but this is really awesome! I've been wanted to do a gun for a while, and I think you may have inspired me to do a 1911. :)
yeah, i did take back the slide some, i had an original 1911 a1 but that was for mod work. this one is personal and for everyone once i get it baked down this weekend, ill get you a left shot, but you are right it is shorter than normal
Hi! new version with realistic texture I make a video from live stream where i texturing this in substance painter (sorry for no ENG :P ) https://www.youtube.com/watch?v=qd5xNW4bMuc more images: https://www.artstation.com/artwork/E4Kae hope you like it ;) model
At uni I am currently working on a comical spy game set in 1981. I wanted to show some progress on the games intro. This is an MI6 office for "Professor Steambolt" who is the creator of our main character, the spy robot known as Cognito. I would show you our intro animatic but our university website is down as per…
Hey guys I revamped the Render Switcher to 1.1 :) scanline and mentalray have quality modes for render to texture just press the "Q" button on either one. Scanline Quality: Sets filter type to Catmull-Rom Enables Supersampler Hammersley Quality 1.0 Mentalray Quality: Sets filter type to Mitchell Minimum Samples to 4…