Hey everyone, I'm currently working on a stylized-but-semi-realistic project, and I need to create a pair of tassel earrings similar to these: My main goal is to make them look visually appealing and believable, but still optimized enough for use in a near low-poly or game-ready environment. I'm using Blender and ZBrush,…
CLICK ME (sorry image attachment malfunction, so i posted the link) :) P.S. This picture and everything associated with it belongs to Crytek. Okay, so how do I go about creating this (In engine [UE4 as of now] and in Maya)? A step by step guide, pdf or tutorial would be great!
Hi all, I'm building an AR hair try-on feature for a premium iOS grooming app (ARKit). I'm looking for a real-time HAIR specialist to create men's hairstyles as optimized, game-ready models. IMPORTANT: This is real-time character hair — hair cards / groom-to-cards workflow. Not sculpting, not photogrammetry, not…
Hi!I'm happy to share with you our project called SENSE-A, for which we created the first scene in Unity. Then we exported it using our FAT unity plugin to our app to play as an interactive experience. You can try the app and play this scene, the experience will last about 3-5 minutes, but the scene download can be a bit…
"NOTE: This meeting is not open to DIGIPEN STUDENTS unless you are an IGDA member. This is an INTERMEDIATE - ADVANCED talk on creation of 3D Game Character Art for ARTISTS and PROGRAMMERS; beginners are welcome as well. RSVP please! ("Hot Appetizer Head Count") mailto:jsward[at]digipen.edu SPUTNIK meeting - December 16,…
Hello, I heard somebody say about a software that was great to create reference images and sketches to be used in maya, unfortunately couldnt catch the name. Any recommendations? Thanks.
@ArtHuman Polygonal automotive modeling workflows typically involve tracing the body lines with curves or subdivided edges and creating clean guide shapes for the curved panels before cutting in any surface details. Whether or not something is modeled as a continuous surface or split into sections really depends on the…
I know this should be posted on Zbrushcentral,however to date replies on trch questions tend to be very slow so i figured ask here as feedback has always been great. My question- I know in Zbrush 4 i can use BPR to get an AO of my viewport model,what i woul like to know is there an option/way of taking in an unwrapped…