Hey there! I'm brand new to the animation stuff in Maya (basic knowledge). I would like to know more about how to animate first person and third person characters (Idle, Walk, Run, Jump etc.) Has anyone good learning resources for getting started in animations for especially first person animations in video games?…
Word ^, Still a WIP, Been working on this little guy after work. Concept of the Lizard, by the talented Tan ZhiHuiThe environment is, UE4's modified 'Elemental Demo' Currently I'm on my first Animation / Texture pass. Gif (Problems) - Shot the anim. sequence as a 30fps, has to use http://ezgif.com/speed to inc. the speed…
I am comping together a relatively simple scene. A hand drawn background plate with some 3D elements that are animated. The animation done in Maya is very simple. The 3D crystals you see are animating on a turntable and the individual crystal shards are also rotating around at different speeds. The sequence is long, 3,260…
Hi everyone! 👋 My girlfriend and I are both programmers and we’re starting a hobby project together — a 3D game made in Babylon.js. We're looking for a 3D artist/animator to join us as a core part of the team. We chose Babylon.js for specific reasons (performance, easy WebGL integration, lightweight), and we’re already…
HELLO! I'm a Motion Capture Specialist / Animator who's looking for new opportunity in Los Angeles. I have experience in motion editing and keyframe animation. I also have experience with body and facial animation. I'm perfect for any production stage from pre-production mocap planning and consulting, to on-set mocap…
Hello everyone, I'm having a weird issue where the Texture Offset U and Offset V I have animated just goes away if I turn on Raytraced DoF. This remains unchanged if I render it out as well. Post Effect DoF does not seem to have this issue. It took me more than an hour just to figure out this is a DoF issue and not…
Greetings! Kosei3D is a game art production team built around the idea of structure and individuality.
We combine structured production workflows with a flexible artistic approach, adapting to different visual styles and project needs. Our focus is on delivering production-ready assets - from characters to environments and…
For UT2003, you can find pre-animated skeletons that you can skin your own model to, but in general, yeah, you need an animator or two. But if you plan well enough you can just animate one skeleton and then skin your models to that and export without having to animate every character seperately. Or if you're using Biped in…
Project Name: Half-Life 2 - Own life Genre: 3rd Person Action Adventure Roleplay Current Progress: Closed Beta. The "Half-Life 2 - Own life" mod Project leader & C++ Developer (keksroot) is currently searching for a Modeler/Animator. You can visit our project here: "http://www.moddb.com/mods/half-life-2-own-life" We've…