I have a head with a bunch of morph targets on it in 3dsmax which is fine . The problem is I lost the neutral tweaked pose where the head is a lot better looking/thinner and the eyes are further up the head. I want to combine the two get the updated head and keep the original morph targets intact. The tweaked head is a…
Hey PC, I started this head a while ago, but finally am able to sit down and git r dun. I originally modeled my head from a sphere, and am learning that its really not the best technique for edge loops, etc. So I have painfully rebuilt the head, and I think its looking pretty good. But I still can't get rid of all the…
Here is my first study of a male head. I would appreciate feedback on the overall proportions and anatomy, such as the bony landmarks of the skull, muscles, and placement of facial features. Any advice or tips you are willing to share would be helpful. Thanks!
Working a character for Contagion theory and got the main body in and figured I'd detail the head in ZBrush (and probably the body later) so heres a few progress pics... Z Sculpted head Test render in Cinema 4D using hi-res head model Normal map (Created/Viewed in XNormal) on lowpoly plus texture done in photoshop
Hi guys, I just finished my first realistic character model, its a Cossack... I would really appreciate if I could get some feedback on it, especially for the textures... and here are the maps Body Diffuse Body Spec Body Gloss Body Normal Head Diffuse Head Spec Head Gloss Head Normal