Working a character for Contagion theory and got the main body in and figured I'd detail the head in ZBrush (and probably the body later) so heres a few progress pics...
Z Sculpted head
Test render in Cinema 4D using hi-res head model
Normal map (Created/Viewed in XNormal) on lowpoly plus texture done in photoshop
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Its a bit 'kludgy' right now
Just another little test, re-sculpted it a bit and tried to flatten out the forehead etc and added some eye-shine in photoshop to help with the dead-eyes thing...I think when I retopologise him in ZBrush 3 and I'll use spheres for the eyes so they will catch the light better plus be able to be controlled in code/animation...
and a little zombification test for fun ;-)