Home 3D Art Showcase & Critiques

Cossack Final, Critique please

Hi guys, I just finished my first realistic character model, its a Cossack... I would really appreciate if I could get some feedback on it, especially for the textures...

cossackfix1.jpg

and here are the maps

Body Diffuse

bodycolor.jpg

Body Spec

bodyspecular.jpg

Body Gloss

bodygloss.jpg

Body Normal

bodynormals.jpg



Head Diffuse

headcolor.jpg


Head Spec


headspec.jpg

Head Gloss

headgloss.jpg

Head Normal

headnormals.jpg

Replies

  • GarageBay9
    Offline / Send Message
    GarageBay9 polycounter lvl 13
    - First thing I notice is the hat doesn't seem to be sitting on his head, just intersecting it. Try grounding it to his head better with some subtle shadowing.

    - His pants are way too uniformly wrinkly, instead of wrinkling at the folds and where it gathers as it drapes. Check references, somebody's ren faire photo album should work fine.

    - His thumb looks broken. In fact, his whole left hand looks kind of funky. Unnatural posture at the very least.

    Also, you'll want to double the size of those pistols at minimum. Muzzleloading pistols of that type from that era were not small things... at least the ones that were used for serious social work. No self-respecting Cossack would carry a brace of glorified gentleman's derringers into battle. Here's a good picture showing the kind of scale you're dealing with:

    musketeerdragoon.jpg
  • n88tr
    his feet are almost bigger than his head... his face is too long and droppy like. He looks pretty cartoony; dunno if that was the look you were going for or not.
  • 3DVlad
    Thanks a lot GarageBay, you gave me enough to keep me busy for the night =)

    I havent realized their pistols were so huge...

    @ n88tr: I was actually going for realistic style, I was going for an older man, hence the wrinkly face... I was using this guy as reference

    vlcsnap767942.png

    Can you tell me what makes him cartoony? Too saturated? I was trying to go for realistic actually...
  • Baddcog
    Offline / Send Message
    Baddcog polycounter lvl 9
    I noticed the eyes are exactly the same and take up ALOT of tex space, yet you barely see them.

    Not really sure what a Kossack is, seems like a Turkish fighter?

    The gun seems a bit high, would be hard to grab it with that hand.

    I don't really seem him as cartoony, but maybe more 'not photo realistic'. I guess his face being so black bugs me. Not sure why, did he rub someething on his face as camo, is he really dirty?, but the rest of his head is light/clean.

    the guy in the pic isn't liike that at all. and seems like his skin is more pale, not as olive as the guy in pic.

    And it might be good to overlay fabric tex on the clothes. might give a bit more realism.
  • GarageBay9
    Offline / Send Message
    GarageBay9 polycounter lvl 13
    Baddcog wrote: »
    Not really sure what a Kossack is, seems like a Turkish fighter?

    Eastern Slavic peoples, probably best known for their role in the Russian Empire as elite cavalry troops. I can tell you've never seen Dr. Zhivago. :poly121:

    http://en.wikipedia.org/wiki/Cossacks
  • 3DVlad
    @Baddcog I wanted to make him dirty... Like a real warrior who has been out fighting for a while, he is filthy and injured, and has blood of his enemies on his clothes... But thanx for the mention I should probably add some dirt on the rest of the head not just the face... Now that I think of it maybe even more blood on his clothes...

    Oooh Ill be staying up late tonight ...

    @GarageBay You are completley right, I'm Russian myself so I wanted to do something not many people do, and also something that would resemble my heritage a little... So it seemed like the best subject... Of course they didn't have such shoulder pads, thats just my personal touch =) And I haven't seen Dr. Zhivago myself... I used russian movies for reference =) but Ill make sure to check it out!
  • 3DVlad
    Okey so here we go, thats the final after some critique that I got here and on another forum, I have fixed up the model and ready to call it done.

    8138 Tris

    Turntables Here:

    http://www.vimeo.com/15904237

    http://www.vimeo.com/15904508

    qucishot.jpg
  • Jonathan Marshall
    Shoes are a bit bulbous.
    Posture looks a bit awkward. Textures look a bit unrealistic.
    Eyes look big.
    Some of his features look exaggerated.

    These are the reasons he looks a little bit like a caricature of the guy (cartoony)

    It's passable as a stylized model if you tweak the textures just a bit, and fix the hand.

    Use some classic art examples to break down hands. A lot of 3D artists do bad hands, including professionals. It's tough. It's just the way it is.
  • polozad
    Offline / Send Message
    polozad polycounter lvl 9
    3DVlad wrote: »
    vlcsnap767942.png

    Can you tell me what makes him cartoony? Too saturated? I was trying to go for realistic actually...

    Canal'ya! This Boyarsky reference is great:)

    And about the colors. You realize importance of the light scheme, don't you? These faces were lighted with live fire, which gave them saturation and red/orange/yellow hue. So they can't be used as a color reference.
  • 3DVlad
    yeah I realized that polozad, I wasn't using this reference for skin color, and I really hope my Cossack doesn't look this red lol I was using this more for face reference, so if you see any resemblance to Boyarski in my model it was intentional, this guy was my main inspiration for this character
Sign In or Register to comment.