Hi Like the question asks - should they be avoided completely or are they fine in some situations? In my example, I've added one on the surface of a mech's leg, though it's not an area that should be affected negatively when deforming. Thanks
Hi everyone, I've been making a mech over the past months and would love some feedback. It's loosely based on a concept by Connor Fawcett, Check out his work here: https://www.artstation.com/connerfawcett usually being a character artist this was a struggle for me, This is my first Hard surface model and i like how it…
Hey everybody, I am starting this thread to showcase one of my school projects. I modeled this Raptor Mech awhile ago after my first year and now I want to pimp it out and get a beautiful final product for my portfolio. Here is an image of it from where I left off. I haven't touched it since then. I would appreciate any…
cool little clip from the hawken short being made for us. thought you guys might get a kick out of the tech the director is using. the low poly mechs and some environments/fx are just rendered strait out of udk, and comped in. and remember, its a well oiled man with idle hands that wields an axe while driving a mech that…
Yoinked one of the Alex Senechal designs. How does the brightness of those images are looking in your monitor? More renders on my artstation: https://www.artstation.com/artwork/YaXxXY
hello i currently working on my porfolio and would like an opinion on my model is base on a concept ps: if the image dont show up i will try to fix the problem
As I seemed unable to do anything hard surface in zbrush and previous models I have done have needed an extra boost of detail, I decided to do a mech purely in zbrush. The basic concept of it was that I wanted a meaty kind of mech with vents and panels, with 2 large weapons for arms. This is my progress so far, from some…
Hello Everyone! I am working on a Mech design and I wanted to reach out to the Polycount for help. I finished modeling the mech, but I ran into some environment and post processing issues. If anyone could help me out with pointer I would be extremely grateful. The issue is that the mech I am trying to render is HUGE and I…
Hi gang! I'm having issues with xnormal. I've been googling but have'nt been able to find a similar problem. I'm making a piece of robotics thats gonna be attached to a skull. The skull is done but I'm having issues with baking the normals for the mech-part in xnormal. The image below displays a part of the mech that I'm…