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Blur Mech - Hard Surface Project

Hi everyone, I've been making a mech over the past months and would love some feedback. It's loosely based on a concept by Connor Fawcett, Check out his work here: https://www.artstation.com/connerfawcett 
usually being a character artist this was a struggle for me, This is my first Hard surface model and i like how it turned out.
concept:

High poly mesh in 3ds Max

substance painter textures (material, base colour, roughness)





I'll post up my ue4 renders next

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