Hi everyone, I've been making a mech over the past months and would love some feedback. It's loosely based on a concept by Connor Fawcett, Check out his work here:
https://www.artstation.com/connerfawcett usually being a character artist this was a struggle for me, This is my first Hard surface model and i like how it turned out.
concept:
![](https://us.v-cdn.net/5021068/uploads/editor/3u/xnyk8d62i40s.png)
High poly mesh in 3ds Max
![](https://us.v-cdn.net/5021068/uploads/editor/5n/k7644pn1yqmq.jpg)
substance painter textures (material, base colour, roughness)
![Image: https://us.v-cdn.net/5021068/uploads/editor/ac/5u7kxkbqj9pp.jpg](https://us.v-cdn.net/5021068/uploads/editor/ac/5u7kxkbqj9pp.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/qn/4hwgausiz0de.jpg](https://us.v-cdn.net/5021068/uploads/editor/qn/4hwgausiz0de.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/2r/58szfkzuqhnw.jpg](https://us.v-cdn.net/5021068/uploads/editor/2r/58szfkzuqhnw.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/ng/9g8wr3vs0v1j.jpg](https://us.v-cdn.net/5021068/uploads/editor/ng/9g8wr3vs0v1j.jpg)
I'll post up my ue4 renders next
Replies
the video above is a link to the turntable, i don't know how to embed videos from youtube straight into the post here.
base colour
roughness