Hi everyone, I've been making a mech over the past months and would love some feedback. It's loosely based on a concept by Connor Fawcett, Check out his work here:
https://www.artstation.com/connerfawcett usually being a character artist this was a struggle for me, This is my first Hard surface model and i like how it turned out.
concept:
High poly mesh in 3ds Max
substance painter textures (material, base colour, roughness)
I'll post up my ue4 renders next
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the video above is a link to the turntable, i don't know how to embed videos from youtube straight into the post here.
base colour
roughness