I dunno about you guys, but I am very visual, so seeing images along with the text really helps drive it home. Allegorithmic put out some fantastic PBR guides a while back and both of the guides discuss all of these topics at length. They do of excellent job of looking at it from a both Spec/Gloss and Metalness/Roughness…
Hi SuSo, From my limited experience, a mid to large scale studio will likely have a specialist Weapon Artist or it would just be outsourced. Regarding books... I don't think there really are any. The industry moves so fast that anything put to print would likely be obsolete by the time it gets into readers hands. That…
I used to struggle with AO, curvature and even separate concavity & convexity maps... but now in Marmoset Toolbag 3's baker when all the high and low polies and cages are set up, it's just one push of a button and bakes are awesome. ;) Nowadays you don't basically need to bake anything else than these 6 helper maps for the…
I have to jump in here as well. As far as I'm concerned this is the last problem that needs to be solved in Substance Designer before it becomes the perfect program for creating procedural textures. There has to be a way to procedurally lay down some random brick patterns without having them overlap. There should be a…
Not really following any tutorial in particular. I used the intro tutorial on Allegorithmic's site to get the basics and just started messing around from there. I'm pretty comfortable already with node based workflows, so that helped. For the AO, I've just been using the AO node that creates occlusion from the heightmap.…
Hi all! New to Polycount, excited to start talking to everybody about 3D stuff! Anyhow, I was reading through this topic on Legend of Zelda: The Wind Waker's art: http://polycount.com/discussion/104415/zelda-wind-waker-tech-and-texture-analysis-picture-heavy and I went to go look at some gameplay to refamiliarize myself…
Hello Polycount and fellow Substance users, I am in charge of the the SD pipeline at our studio and also had a user story a while back on Allegorithmics website. Recently I have been documenting the pipeline and my thought process so that others can pick up where I left off if need be. While doing these videos I thought I…
Normally this probably should probably be posted in either the Marmoset or Substance Subforums, but they are a bit slow going and I need an answer fast. I am trying to use Substance Painter for the Allegorithmic Beast Contest. But I Must be doing something wrong, because I can't get the textures or lighting to match. I try…
Hello everyone, Conrad here with my entry into the contest! A bit of a late start but I've got plenty of free time this month to grind out my entry! Concept: My concept took a while to take shape but I landed something rather close to me in terms of my relationship with my late Father. He was a crazy handyman of sorts, and…
I'm interested in acquiring a library of substances to use as starting points for my own substances, and as learning examples to be inspired by. Any thoughts on how to do this? What I've looked into so far: It doesn't seem like Substance Designer ships with many useful examples. In Substance Painter (which I also have),…