Ok, so I've started this mod project with my friend. It's pretty much the first time we ever mod something, so here it goes. So, here's a bed I'm making for it. I haven't got far yet, but I figured I'd make a post here so (hopefully) someone will catch me before I do something retarded. It's a bed. This particular bed is…
Our company has grown in the past few weeks and now we only have enough spots for 2 to 3 programmers. We will be using UDK so C++ or Unreal Script are the languages we are looking for. We are Hard Hat Games and our first project will be called Davyd and it is a new type of Horror game. The story has been in the works for…
Our company has grown in the past few weeks and now we only have enough spots for 2 to 3 programmers. We will be using UDK so C++ or Unreal Script are the languages we are looking for. We are Hard Hat Games and our first project will be called Davyd and it is a new type of Horror game. The story has been in the works for…
Hello! Along the way within personal modelling adventures I have come to love the "Create Shape From Selection" Tool within 3DS Max. It is very handy to create spline shapes and convert them to editable poly versions. However one annoying feature within the program is that it creates 1 or 2 edge loops on one particular…
Hey guys. We're going to work on the human figure of a male this term. I will be working on parts each week, and I want this to be perfect. My goal is to achieve a super realistic, anatomicly correct and non stylished High Poly model of the male figure, which could also serve as reference for other people on these boards.…
Im typing everything via phone, so im making a quick post to see if this works. Sorry for any inconvenience. This post will be edited. Edit:: I have to do everything via mobile, so bare with the chaos. In short, i have been able to do cg works for months due to circumstances. Now im up and running with fresh eyes, so I…
Well at this stage, I woudn't even suggest to edit the UVs further as an attempted fix just yet. The first step IMHO is to review the *model* and the way it's been constructed. Based on that one last screenshot there are a few red flags in terms of both design and execution : seemingly very tiny details, thin panels, and…
You're probably importing the normal data from the mesh, so the normals are probably locked. You can reset them by using the collapse utility in the utilities panel, or with an edit normals modifier.
Check this thread - https://forums.autodesk.com/t5/3ds-max-modeling/disappear-gizmo-in-uv-editor/td-p/7807841 There is an image showing where the Freeform Gizmo option is located in the Edit menu - maybe that is off. Daf
EDIT: If you have echo all commands turned on it will spit out the window path for script editor. Just tried that code on 2014 with $b = updateManipCoords();print $b; added at the end and got the xy position of the pivot.