Hello all, Does anybody know how the workflow works between 3ds max and Unity. Example if export out a fbx with materials and embeded textures turned on. I can extract those in Unity tex/mat right? Lets say,, I done another fix in 3ds max and re-export fbx again. Can you also keep materials you might have setup in Unity?…
Personally, I've found that they tried to make Unity TOO easy to use. To the point where anybody with an actual base of knowledge kind of feel overwhelmed trying to learn it. At least that's my perspective. I have been using Unity since early 2013 though so I'd say that after 4 years of using it, I've kind of forgotten…
Не могу понят что не так. У меня есть стена и оконный проем, между ними фаска. Когда я делаю их в одной sg то появляются такие артефакты при запечке света. А когда они в разных sg то получается вот такой видимый шов. Подскажите пожалуйста как это исправить. Unity
Humm not sure about Unity but 1 max unit is 1 unit in Unreal or Source. Maybe doing a test, export something that's 1x1x1 in max and see what it measures to in Unity? I would not be surprised if its 1:1 also.
Hey all, made a fictional golf course environment to test new features of Unity HDRP terrain and lighting. Whole environment from blockout to final is done in 18 hours, used Unity Essentials and free assets. Most time spent on Unity forums figuring out warnings and errors related to terrain, hdrp shaders and art directing…
It's been a while since I've posted anything here. I've been rather busy with personal and work matters, and just haven't had a lot of time for development recently. But I won't go into that. Recently, I've been revisiting my work on getting a decent lip-sync animation solution working in Unity. After a LOT of practice…
Hi all, first official post here! Anyways, I'm not to impressed by the terrain editor in Unity. I like to have full control of my environment. Currently I'm working on a project for school in which the setting is medieval/European/mountain/forest. Some of the scenes in our game are set in the forest/mountains and I want a…
I have recently started working more with Unity engine. It's rather fun to work with so far and an easy to use editor. However coming from an Unreal engine environment it's a big change. So naturally I have a few questions: - How do you setup the grid to be smaller? It's so large compared to my models, or am I just making…
Hi everyone, As you might have seen in previous threads or presentations, we’re in the process of evolving the Unity Editor UX. This is a long term effort which will be released in multiple phases and driven by these goals: Quality: We want to provide Unity users with a modern, professional software offering that is…
The Divine Unity Shrine - Realtime Tech Demo for Unity 5 My freelance work for Unity Technologies ( Unity 3D ) after much exploding of the beta and smashing of my face on keyboard, this is where my life went for.. a while Video here in 2K ( if you goto youtube site or here http://shadowood.uk/unitypano/ ), select gear in…