Hi everyone,
As you might have seen in previous threads or presentations, we’re in the process of evolving the Unity Editor UX. This is a long term effort which will be released in multiple phases and driven by these goals:
Quality: We want to provide Unity users with a modern, professional software offering that is capable, trustworthy, and well-maintained.
Familiarity: The Unity user experience should align to the Unity brand while maintaining familiarity with other DCC software.
Accessibility: The Unity user interface should be accessible to a wider range of users and support a wider range of abilities.
Improved Usability: We want to help users create content and complete tasks more efficiently by offering a clearer, more legible interface, visual hierarchy, and streamlined workflows.
As we’re getting closer to release the first phase of this initiative, we’re working hard at fixing small issues and at making sure we provide a great user experience based on your previous feedback.
We invite you to try this new build and share your feedback with us. We want to remind you that this is a work in progress, and we’re still iterating based on your input. Thank you for taking the time to try this prototype and share your thoughts.
Here’s how to proceed:
Replies
- Very clear window lock icons. The current ones are an improvement, but many people on the team didn't even know you could lock inspectors for years, and even today I get burned when I forget to unlock an inspector and edit the same thing twice.
- Traditional back and forward buttons for inspectors and project windows. My current workspace spans multiple monitors and at any given time I can have half a dozen inspectors locked because a single click on a child prefab will cause me to 'loose' the last thing I was working with. A traditional per-inspector back/forward button would substantially change my workflow and lighten the load on our internal tools developers.
For reference, this is my daily setup:Notice the 6 inspectors and 5 project explorers over three windows. This doesn't include the second instance I usually have in the top corner that runs a server clone or second workspace.
There are more things I could prattle on about, but this is the meat of my UI pressure points. Thanks for looking for feedback!