i am currently a student wanting to be a a character artist. i really want to improve so i decided to put my work and hopefully get some feedback on things i can improve on
Imagine I'm doing a sand corner. I have a texture with a top and bottom trim. How can I better construct the mesh so that it gets the most undistorted UVs?
Hi all, I recently picked up Banished when it was released a few weeks ago and was impressed with the game play. I really enjoy city-builders/simulators and found this one to be challenging and relaxing to play. Anyway, I got inspired to do some fan art for it in my free time and as a way to challenge myself and learn more…
http://www.eovia.com/products/hexagon/hexagon2.asp Looks like its stealing from every app out there, but i really don't care about that to be honest. It does look like they may give zbrush a run for there money....now if only xsi would implement all of this good stuff:)
Getting close to CET zero hour, when the fairy godmother has to repossess the pumpkin. Unfortunately (or fortunately) we're using forum software that doesn't support alternate theming. It's all or nothing folks. We could upgrade to the latest forum software, but their new theming system is really terrible. We'd have a ton…
I'm trying to blow up a pumpkin in Max. I'm using a PArray to break up the mesh into fragments, but I want to get the pieces to fly towards the camera and basically go splat as it hits the camera. Right now I'm using deflectors and gravity to control where the pieces go. Is there a better way of doing it? I know in Real…
just trying out sketch painting again ... wacom pad quick sketch, about 30 mins, no reference , not the best proportions in the world a quick colour using that warm cool guide that is posted in the more realistic head thread. then smoothed with the smudgy thingy then hue sat changes and contrast etc , i was amazed at how…