The animator is responsible for animating all characters and elements that meet visual, creative and technical standards for animation project.Prepare all the elements (objects, characters, environment, buttons, etc.) for the animation; Animate the different elements; Integrate some elements of animation; Create special…
SSVR (VR Game Studio) is looking for several freelance Character Animators. -Create and maintain animations for real-time using Houdini.-Implement animation assets into Unity. -Work with technical lead in completing animations in a timely manner.-Knowledge of traditional animation principles.-Work with character art team…
Speaking to other workshoppers I realized my previous thread might not have been the best approach so I'm making a new one here! For all of you animators out there. What do you import the .smd animations with? (Plugins, software etc) What is your workflow for importing animations overall? I have followed wyk's writeup,…
Hello, I have an issue trying to import FBX animations in Blender, I have the skinned model with its bones in one FBX file and the animation files in several FBX files, in Unity the animations are loaded perfectly on the model, also in 3ds Max which just need to import one animation file in the same scene that the model…
:poly136: Greetings from Manila, Philippines! We are Lightdbox Animation Studio, a division of PNI-KMPG Inc., an industry leader and innovator in Business Process Outsourcing. Our main objective is to produce original content animation films using open source technologies for our Animation partner studios. We have a…
Animator Zombie Studios seeks an experienced animator to work on a high profile next generation game. Animators work with a combination of key-framed and motion-capture animation with a focus on realism. Candidates must be able to create and integrate animations into the game engine that fit with game constraints. Previous…
I'm in dire need of a weapon animator for Empires, a released mod for Half-Life 2. You must be able to animate all necessary sequences for first person weapon animations (draw, reload, fire, go to/from iron sights) and must be able to compile the animations into Half-Life 2's smd format. Payment will be negotiated…
Hello, my name is Jan.I'm a 3D animator with about three years of experience. Mostly I worked with video games animation and rigging, but there is some experience with a nongame animation. Portfolio:https://vimeo.com/svirful Email: svirfull@gmail.com
Hey polycounters, i would like to hear which animation aren´t that well placed for an animation reel. I did all rigging and animation the video shows. Thanks alot! http://www.vimeo.com/7125733