Hi everybody! I'm doing a school assignment right now where we have to prepare pieces of a modular environment for use in UDK (the course doesn't actually teach UDK as it's a general 3D/animation/VFX course), but since I'm very focused on game development, I'll be taking my environment one step further and actually…
Hey JustColorado, Pros would probably use a plugin :) I assume you've googled for building modular structures/things. Here's a tute that might help you get your head around what you are doing when you are creating modular features:…
For anything non-modular that doesn't have exact measurements/surfaces, you can pretty much start from scratch in Zbrush, no need to really model by hand in the very beginning for that type of stuff. Of course you will just about always have to build a retopo somewhere else after (essentially you either model before or…
He's using modular, tiling geometry there. Each piece is unwrapped in a similar manner into the same UV space (independently), and with there being variations on the texture sheet, he is able to unwrap different pieces in new ways so as to reduce repetition and create a more natural, less tiled look. Study the…
WhimsyTown Vol. 1 – Scenery Essentials is a stylized 3D asset pack designed for Unity game developers and environment artists. It includes a charming collection of low-poly props to build cozy medieval or fantasy townscapes. This volume features handcrafted scenery elements such as market stalls, carts, barrels, fences,…
[LATEST] Hi all, Got a new deadline on my portfolio so I will be doing these 'small' environments every 2/3 weeks and hopefully have something nice in the end to show off on my portfolio :) Any feedback is greatly appreciated! I will use this thread to keep track of how I'm doing and for self-motivation ;)…
Hi everyone, i'm running out of time (and $$) to find a job so the last two months i've been really pushing to get more stuff finished and presentable for my new portfolio. While i'm still working on the layout itself, i'd be extremely grateful for any C&C on some pieces that will be going into the next version. I'l be…
Hello Guys. I'm pretty new in the environment design and i would love to hear opinions from you.I'm trying to create everything from scratch using 3d max,udk and Ps.In future my plans are to try to get a job as a environment artist so now i'm spending most of my time creating meshes for my portfolio. The first 2 pics are…
Hi everyone! This is my very first blog post about the project I started recently that I called Ancient Ruins. I want to set the entrance of a millenary temple into a tropical environment, located in a jungle in a realistic look. The goal is to work on modularity and the smooth integration of human structures into natural…
I've been in charge of reviewing portfolios. The quality isn't an issue, it's the fact that there are only three pieces. This might mean that those pieces took a long time to make, or that you have only been able to produce good assets for a short while. In either case the solution would be to get more experience. Another…