Hi everybody! I'm doing a school assignment right now where we have to prepare pieces of a modular environment for use in UDK (the course doesn't actually teach UDK as it's a general 3D/animation/VFX course), but since I'm very focused on game development, I'll be taking my environment one step further and actually building it in UDK as well.
I've got some experience building environments, though I am no expert on modularity. I have a lot of experience with Unity, but almost none with UDK, so this is both an opportunity for me to practice making a modular environment, but also to learn UDK! The assets for the scene are due by christmas break, though I will probably still work on it further for my portfolio after that due date.
Also, since I'm new to Polycount, my site is www.graemeborland.com
if you want to know a bit more about me!
Anyway, on to what I have for this environment so far!
The idea is to do a wintery castle on a giant rock in the middle of a permanently frozen lake. The castle acts as a waypoint on a major trade route rather than a military establishment. At the bottom part of the entry ramp is a platform that acts as a kind of dock for dogsleds and caravans that are coming across the ice, and most of the buildings are either lodges for travelers to stay in or shops. These first three images are the concepts I drew to get a feel for the structure and explore some colours, they don't have all the details fleshed out.
And here's my map, just to show the layout of the walls and such, and what each building is. You can compare it quite easily to the second concept above. I did a few more zoomed in maps of each area with indications of where detail objects would go, but I won't post those since this is already going to be a pretty image-heavy post
These are some studies I did to get ideas flowing for what some of the detail objects could look like, as well as a concept for the castle walls.
And finally, here are some of the reference sheets I put together for this environment, first of all some photos of the type of norwegian architecture I am trying to represent:
...and also some images from existing game environments that represent the colours/mood/feel I am going for:
So, that's the direction I'm headed in right now. Next I'll be working on studying the buildings and structures in my reference to determine how I could break up the architecture into modular pieces. I'm also in the process of searching around for good beginner UDK tutorials as I beef up my knowledge on how the engine works.
Would love to hear your feedback/crits as I go along, this project is as much about learning new things for me as it is about making a cool environment.