Hi guys Blender Asset Manager is rendering thumbnails without Materials, does anyone have any ideas how to solve this? The asset is from a kit from Kitbash3D and I am trying to make a folder for all the files from the kit. I had to find lost materials just to get the materials to show up in the renderer as they were not…
So that's basically the question. I took a peek at the threads and didn't find this question Can anybody share some known/good methods of doing this? I keep thinking back to those Rare games for SNES. The Donkey Kong Country series and Killer Instinct are prime examples and the most inspiring to me. I was thinking of…
Hi everyone. Thanks for reading me! I'm struggling with something that drives me crazy : the 3DO rendering of Ndo normals. Check this : As you can clearly see, my Ndo generated map is not exactly the same as the one 3DO displays : the small bevel on the edges, that subtle depth around the square tile, making it look like a…
Hey polygons! I'm opening this thread to get some critique on a project I'm going to submit to the Hum3D Car Render Challenge. I'll be posting my workflow from concept to final renders here. All critique is welcome! The rules for the contest can be found here: https://hum3d.com/car-challenge-2017/#rules The idea I'm going…
Hi polycount! Long time, no ASCII. I haven't been much into modelling for a few years now, but I'm interested in purchasing some 3d software, mostly for creating pre-renderred graphics for flash games, but hopefully also to whip out the occasional game model. I bought a copy of Nendo ages ago (which I quite like for speed…
Autodesk is offering a online webcast presentation on June 8th, next Wednesday, that I expect will interest some of you. You will have to register ahead of time for it like the others they have broadcast. It is free or rather, it'll only cost you your email address. Here's the cut and paste from the official site for the…
Hi there, I've used UE4 a fair bit for setting up assets and level building, etc but never actually tried to get any high quality portfolio renders in it. I'm used to Marmoset but have to take a few renders for an art test in UE4 so I'm wanting to mimic Marmoset if possible. I came across a few addons, one of them being…
Hey guys, Simple question : how can I increase the quality of my maya fluid rendering (smoke) with maya hardware 2.0. ? When I render, the fluid is all pixelated. Even if I increase the résolution, it stays like that. Are there options I missed somewhere ? Thanks ! Here's a screen (should be smoke lol) :
Some images from a Modeling and Rendering tutorial I just finished. I kept the images small for the forum. You can find higher res shots here (Right Click > View Image): https://armoredcolony.com/projects/KazJvo Or if you're interested in the tutorial: https://armoredcolony.com/store/VR5y/3d-modeling-and-rendering-kitbash
Hey everyone, it's been a while! Here's my latest work, based on a concept by Dancheng YE. The goal was to stay true to the original design while making small grounded adjustments to sell it as a practical transport vehicle. More final renders, highpoly shots and a turntable up on my ArtStation and Instagram.