As you can clearly see, my Ndo generated map is not exactly the same as the one 3DO displays : the small bevel on the edges, that subtle depth around the square tile, making it look like a shadow... these are clearly not in my normal map. I thought it was something I could turn off on 3DO, but it seems not.
My question is : how to achieve the exact same render as in 3DO, but with Ndo?
Also a maybe stupid question, but is there a way to export the generated map to DDO? Because I'd like to use the Uneal 4 preset on my normals, and Ndo doesn't have it.
Thanks!
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I'm still on 1.8
Does an update will change something? I noticed that turning off the albedo still displays white outlines, like a convexity map on Knald. So it definitely is something 3DO does by himself, right?
Thanks.