s a 3D Game Environment Artist you will work on modeling, texturing and lighting level environments and assets. Qualifications: Extensive knowledge of 3D Studio Max, Maya or XSI (basic knowledge of 3D Studio Max is a must) Highly proficient in modeling 3D environments and objects, using both hi-poly and low-poly…
Here we go!So here we go again, some of you have seen me on Facebook or Twitter saying that I'm doing all-nighters every friday-saturday... Yep this is what I'm working on. I've decided to spend some time with a long-term environment that I will constantly improve over time, either by renewing textures, trying new…
Hi I'm having problems generating a proper normal map using xNormal. I've read the stuff in the wiki on normal maps but couldn't solve the issue with the info provided there. I really feel like a loser now beause the thing is that I'm not a newbie or an amateur. I've worked in the business of game development for over a…
You may not have heard of us yet but Dibs Studio is pushing back the boundaries of mobile mixed reality gaming. Prize winning in the Niantic Beyond Reality contest we are preparing to start full production of our original IP “Wild Sanctuary” and are growing our team. Located on The Esplanade next to the St. Lawrence market…
Hi everyone, We are a small team consisting of 4 people so far: * Director / 3D Lead Artist * Programmer * Sound Engineer * Writer We want to stay relatively small. We are currently in research and development of our Android Tablet game. Can't give too may details out at the moment but we will be needing the following…
Come join the developers of Monster Madness and CellFactor in producing the art on an original gothic sci-fi video game for Xbox 360 and PS3. We're looking for the best, brightest, and most ambitious independent artists skilled in next-gen 3D or 2D art techniques. You can either work on-site at our offices in sunny…
We're looking for an experienced weapons animator who could work on a contract basis to create stunning motion-blurred-next-next-next gen 1st-person weapons animations for our AAA FPS, Darkest of Days. If you need that ego boost of seeing your work in a AAA shooter for PC and Xbox 360, or you just love animating weapons to…
Disclaimer: All Static meshes, particles, and materials are native to the UDK engine. For the exception of the sky dome, its textures, and animations. This environment features a full sun/moon cycle that is completely adjustable. The scene uses the same sky and sun materials that where developed in previous tutorials at…
Hello, When I was 16-18 I used to use blender for modelling and making games... Now I am 25 and rediscovered the passion to 3d. Unfortunately, at that time I didn't think too much about work. Now I want to have this hobby as my profession. I really want to break into the industry. My goal is to work as a freelance 3d…
Hello people! (This thread was originally in the freelance section, but moved it because I got one annoyed Freelancer. Moderators you can delete my other thread.) I am looking for a modeller to make a custom (human) player model for both me and the modding community to use. Money is on the agenda! I will pay $100+ for the…