Hi everyone I recently more or less finished my generic BRDF shader for maya. There's other features that might be interesting but then it will start to be a little messy. I was thinking of building up another shader specifically for environment purpose. That might be useful, especially maybe with the unearthly challenge…
Hey, all. I'm finishing up renders on a new portfolio entry, but I felt it'd be good to post here first before I publish to Artstation. I'm looking for critiques on my firearm, the 1301 Tactical. I'm primarily seeking feedback on the texturing work on the shotgun, and the quality of the renders in regards to lighting and…
That's a great point from a position I have very limited perspective of. Many studios don't need a ton of in house character artists, but they do need characters. I think more character artists I know are freelance than not. I noted "vendors." Companies like Art Bully and such are always looking for talented freelance…
Ive been working on improving my character art for sometime and I decided to have ago at doing something abit more stylized(similar to whats in DOTA or LoL) however im having trouble achieving that hand painted look. My 2d art skills are not that strong so Ive been using a substance painter workflow as opposed to doing it…
morning good people of polycount, I have a request. I could do with your help to get my texturing up to a decent standard. I'm not saying that I'm 100% with my modelling but I have a fair idea of where I go wrong and kind of know what I need to work on, but texturing draws a blank for me, I just end up throwing more layers…
Hi, I'm working on an elf for a school assignment. We have a maximum of 10 000 triangles to work with, my model's tri-count is 7788 at the moment and I'm not planning on increasing that, I'd rather lower it. The deadline is next Friday and I'm planning to have the model textured and rigged (body and face) untill then. I…
Good evenning, people - how are you doing? This is my first post on polycount, so I hope to start things with the right foot :) I would like to ask of you, fine ladies and gentlemen who assuredly are great digital artists, some bit of criticism and feedback on this cartoon character that i'm making as a gift to my…
http://www.andyleung.net/port/ Hi guys. I'm just about to graduate from uni, and I would like some feedback from the community around here about just anything at all, from my website to my work. Although I can say I put a lot of work over the past year working on my portfolio, I feel its still lacking a bit. Is it the…
This is just a side project I am currently working on. I have worked on it for about 2 hours now and have therefore not yet fixed the mesh flow. It has been some time since I last modelled something now so I did not succeed with the flow =/ . The problem is triangles. In some places they show up without ruining the mesh…
Adam, thanks for listening to our feedback and working so hard on it. And thanks to the rest of the team for fixing things that are broken. I'd hate to pile on even more requests, but I was wondering if it would be possible to make this current theme as an option? For a forum such as this I've always found it better to…