This is just a side project I am currently working on. I have worked on it for about 2 hours now and have therefore not yet fixed the mesh flow. It has been some time since I last modelled something now so I did not succeed with the flow =/ . The problem is triangles. In some places they show up without ruining the mesh flow, but when I try to change them into squares they completely ruin the flow =/
I am happy with the result of the face though. Since I am planning on using mudbox on it when the modell is done, I think it can turn out good, though more teeth are going to be put in.
I would love to hear some feedback on this modell so if you have some please take the time to help me out
Ye would be good if the polys follow the shape of the body more. It's good atm but could use some tweaking. You can retopologize after you have sculpted so don't worry about it yet. First Try to equally subdevide the mesh so you will have a good base to sculpt. Getting rid of the triangles will be easy you just need to give it time
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What did you make it in?
Do you plan on taking into ZB?
And I am working in Maya 2011 and I am planning on taking it into Mudbox 2011 if I can get rid of those triangles =/
Frell: Thank you for the tip, I will try it