I made this model in blender, baked the cards in marmoset toolbag and textured it in substance painter. I would like to know your opinion about this model and comments on obvious errors. Thank you.
Hi I have created a model + textures in marmoset. When I open my file with cinema 4D, the textures are not attached to my model anymore. Do you know how to export my file from Marmoset to keep the textures linked to my 3D model in Cinema4D? Thanks for your help
Hi fellow artists, I'm new to marmoset toolbags, wonder if there is a way to accurately screenshot whatever color you see in marmoset viewport to out put as a HDRI or whatnot. Hope I got my point across =D cheers! Hycheer
In marmoset, you can almost always manually enter a number, if there's a field for it. You can set emissive intensity to 50000 if you want, there's no cap.
Started baking textures in marmoset whitch i created in blender. Have some problem witch seams in UV cuts. I think its trouble with normals. Some faces dont have normals in marmoset but have it in blender. Reset them in blender dont help.
Im looking into exporting the base colours and doing light baking in marmoset if possible, would love advice on that if its possible, I havent used marmoset much.
Hey guys, I am fiddling arround with Marmoset but whenever I load a HP mesh it turns up flat blue. Can Marmoset render plain HP models without uvs ? if so, how would you do it :P
https://www.artstation.com/marioec93 Wrapping up this project of Cate Blanchett as Galadriel. Wanted to do another likeness this time in marmoset for realtime.
Sup guys :) Have a problems with normal maps in Unity. Pipeline are: Blender -> Marmoset, where i bake normals with flipped Y -> SP where project are set to OpenGL. Model to marmoset and SP exported normally with blender default export. For Unity i use addon: https://github.com/EdyJ/blender-to-unity-fbx-exporter whis is…