is there some way i can add a modifier (like bend) to an object that is instanced, without making it unique but also without adding the modifier to all the instanced objects.. when i try to add it, it gets added to all instanced objects :( using 3ds max
Running Maya 2019. What is a good method for having a control object attach to a deformer, so when you move the deformer by way of the control object , they will both snap back to the dag pose when zeroed out. I'm unable to parent the deformer (non-linear Bend) to the control object, because there is already a translate Z…
Is there any way to scale the distance between objects but not the actual objects' geometry? Say I got this: I want to scale the distance between the three objects so they are closer together. If I use the scale tool they will all be scaled in toward the center and will all become smaller: What I want is this: Any way to…
Well I hope they get rid of the bug where I can't select an object in the object list, or where I can't select an object and that object is also hidden...
When you create IMM Brushes, I seem to lose the UVW map on the Insert Mesh object. So for example I create a Meshinsert curve brush with an objects mesh that has UVW's. Then when I try to do Mask from Alpha for instance on the inserted Object/Brush the object does not seem to have any UVW's anymore.
Hello all, I would like to know if it is possible to combine objects that are overlapping each other instantly? Or is the only way to combine objects for 3d gaming is by welding their vertices/edges together? Also, when I try to do the latter, I am unable to weld parts of an object with another. I can only interact one…
Maybe preventing specific objects from casting shadows onto themselves could be a fix in a way that doesn't create any other noticeable issues. And the AO map would then compensate for the areas that will be getting less shadows as a result. Disabling Mesh > Cast Shadows does this, but that option also prevents the mesh…
I mean something like speed tree etc. With "cards" rotating to camera vector? Do they have to be separate objects , gazilion of them really ? Can it work in sub-object level with groups of such rotating "cards" be one object ?