When you create IMM Brushes, I seem to lose the UVW map on the Insert Mesh object. So for example I create a Meshinsert curve brush with an objects mesh that has UVW's. Then when I try to do Mask from Alpha for instance on the inserted Object/Brush the object does not seem to have any UVW's anymore.
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It can however, support polypaint. Depending on what you're doing, perhaps you could paint your mask with polypaint instead, and use mask by intensity.