Morning. I decided I would try to get another female character finished before the end of the year. Looking to keep the proportions feminine but not exaggerating the curves to get that perfect hourglass figure. Will be looking at starting the weapon soon (If I can pry myself away from Tokyo Jungle that is...).
I made this weapon for the game Jedi Knight 3: Jedi Academy On the site i sent it to, it's not getting a very good rating(6.7 out of 10) I need some suggestions on how to make it better. If need be, I'll get some shots in-game so you can see the sizing.
Hi This is my last work by maya I have made this Motor for a special police character who is a Persian Panther Guard !:) ...He patrols at the midnight in the city and militates with thievs. he also has some weapons for example a shotgun a cutlass a brass knuckles a lash a ...I try make this character
This is an alien sentinel who guards a robot factory. It currently has 3262 tri's. It will be optimized however to weigh nearer to 3000. The tube and hose are his breathing apparatus. He will carry a spear like weapon when I model that too. Any comments and critique are more than welcome, thanks for reading. Here's the…
Firstly I am a programmer, this is not my work, but the work of the team members behind 1944. Time for the content: Turn Tables (QuickTime .MOV Files) Hands.mov Hands2.mov Head & Hands.mov Head.mov FJ Unit German Tanker Vehicles / Tanks / Planes Weapons Characters
Hello Polycount community. Today I finished a weapon for Shadow Shaman. Below is a picture, and the link to the Steam Workshop page. Criticism and feedback is welcome. Thanks! **EDIT** Wow, I forgot to post the workshop link. Here it is: http://steamcommunity.com/sharedfiles/filedetails/?id=157295108 Sorry 'bout that!
what do they mean when they say we cannot use any other copyright like if i make starwars themed weapons skins that i drew my self it will get rejected example do we need to make up shit or we can get inspired by movies ?
Hello! this my first time posting so be gentle :) . I'm working on a stylized weapon mainly using Warhammer as a reference but right now this is the blockout (I'm hoping to move on the Zbrush phase). I would like to hear any thoughts or critiques that would help in any way.
This is my new csgo skin for the M4A4. I will still be making this for other weapons too. I took me a while to create it, as it took several tries :P I redid it 3 times, something always went wrong :) Hope you guys like it, if you do, give it a thumbs up please ♥
Hey, Here is a low poly model I created from a piece of awesome concept art. I was wondering if anyone had some feedback they could give ? all feedback is welcome :) The purpose of this weapon is for a game asset , will also be creating a high-poly version concept art from Mack Sztaba Thanks guys :)