hello max opengl/d3d renderer in combination with most 3d-cards only support 8 lights in the max viewport, all further created lights wont affect the scene. you have to render the scene to see them. so as faar as i know there are some "solutions" and workarounds 1. use software renderer .. - bad because i cant switch to…
Hello Guys! As part of my new project I decided to create an idle pose for my character. I know the basics (no deformers, no dynamics, everithing well baked etc) and probably because of that my animation is working. My problem comes because my geometry doesn't behave as it should. The body looks bigger and the clothes…
Aaargh! I was fixing a line of my CSS using the online editor, and managed like an utter tool to delete the last part of my CSS. I'm hoping someone has it in their cache - http://www.rsart.co.uk/wp-content/themes/default/style.css - obviously loading this page will just get you the current one with missing bits. The end…
Bee a while since i posted anything. Been trying to soak up as much as I can to get gooder at painting these past few weeks. Here's a couple pieces from during that time (From Earliest to most recent) : And a full piece of that thumb. It twas quite a challenge and equally frustrating, but I think I did good xD AAand…
So I decided to do something unstructured this weekend. Just pick something and doodle on it. So it all started with this image that I came across while searching the intertubes: Love the stylized skulls! Very good "Day of the Dead" vibe there. I got to thinking that it might be neat to do a tiling texture of skulls in…
Creating the environment for Outland 17 has been a fun experience. Though the production of the game has made life quite busy, I have enjoyed every second of it. Working into the wee hours and burning the midnight oil is what every environment artist anticipates. The hard work that everyone on Grenade Tree Games has put in…
http://3.bp.blogspot.com/-QjRmaehcQyU/VUb7v5ifpdI/AAAAAAAADtw/e31GbrXftRY/s1600/Milo.png Sculpted in Zbrush and rendered in Maya with Pixar Renderman. I used normal map and displacement map for the details. As for the fur, I laid down the basic foundation using xgen using 2 descriptions. One for the white short fur, and…
Hey. I'm Joe and this is my first post. Thought I'd stop lurking and start pimping so... Here's Etienne. This guy is a royal harlequin and a gardener on off days. body aaaand FACE here is what the original idea was for him. he was going to have this mad pattern all over his apron, but I settled for something less busy and…
Yo~ Long time reader, first time poster. For one of the classes that I'm in we were assigned to build a weapon of our choice. My girlfriend has a pretty kick-ass modded Nerf Maverick, so that's what I chose to do. Needed to a High-poly bake and have it textured and rigged for UDK. So first of all, here's my high-poly.…